2 research outputs found

    Performance Evaluation of TCP Multihoming for IPV6 Anycast Networks and Proxy Placement

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    In this thesis, the impact of multihomed clients and multihomed proxy servers on the performance of modern networks is investigated. The network model used in our investigation integrates three main components: the new one-to-any Anycast communication paradigm that facilitates server replication, the next generation Internet Protocol Version 6 (IPv6) that offers larger address space for packet switched networks, and the emerging multihoming trend of connecting devices and smart phones to more than one Internet service provider thereby acquiring more than one IP address. The design of a previously proposed Proxy IP Anycast service is modified to integrate user device multihoming and Ipv6 routing. The impact of user device multihoming (single-homed, dual-homed, and triple-homed) on network performance is extensively analyzed using realistic network topologies and different traffic scenarios of client-server TCP flows. Network throughput, packet latency delay and packet loss rate are the three performance metrics used in our analysis. Performance comparisons between the Anycast Proxy service and the native IP Anycast protocol are presented. The number of Anycast proxy servers and their placement are studied. Five placement methods have been implemented and evaluated including random placement, highest traffic placement, highest number of active interface placements, K-DS placement and a new hybrid placement method. The work presented in this thesis provides new insight into the performance of some new emerging communication paradigms and how to improve their design. Although the work has been limited to investigating Anycast proxy servers, the results can be beneficial and applicable to other types of overlay proxy services such as multicast proxies

    Cellular-D2D Resource Allocation Algorithm Based on User Fairness

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    As more and more mobile multimedia services are produced, end users are increasingly demanding access to high-speed, low-latency mobile communication networks. Among them, device-to-device (D2D) communication does not need the data to be forwarded through the base station relay but allows the two mobile devices adjacent to each other to establish a direct local link under control of the base station. This flexible communication method reduces the processing bottlenecks and blind spots of the base station and can be widely used in dense user communication scenarios such as transportation systems. Aiming at the problem of high energy consumption and improved quality of service demands by the D2D users, this paper proposes a new scheme to effectively improve the user fairness and satisfaction based on the user grouping into clusters. The main idea is to create the interference graph between the D2D users which is based on the graph coloring theory and constructs the color lists of the D2D users while cellular users’ requirements are guaranteed. Finally, those D2D users who can share the same channel are grouped in the same cluster. Simulation results show that the proposed scheme outperforms the existing schemes and effectively improve system performance
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